Getting Complex Character Rigs in Vizard
Hi Everyone,
I'm currently looking into getting some characters I create in either Maya 8 or Max 8 into vizard. I've got some bones set up in each example as well as animations for a walk, idle, left, right cycle as well. Is there any documentation on getting these into Vizard in a way that doesn't involve exporting as an IVE with a set constantly repeating motion path? I took a peak at ya all's duck demo and I noticed you use a file format called .cfg with animation files being .caf and meshs being .cmf. Is there an export for this? Or is this something you all have a monopoly on with your peoplemaker pack? Is it some customized code for Max's character program? I personally would just like a clearer picture of how to get more complex models into vizard in the most efficient way possible. I noticed very little documentation on this in both the manual and online. Thanks, George Lecakes Rowan University VR Lab |
As you noticed, Vizard supports avatars in the .cfg (Cal3D) format. Information on exporting this from 3DsMax:
Cal3D FAQ: http://cal3d.sourceforge.net/docs/ap....html#MODELING Full Modeling/Exporting Tutorial: http://download.gna.org/cal3d/docume.../tutorial.html |
Thank you!
This is EXACTLY what I needed! |
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