Texture node3d along with lighting effect
Dear Vizard support,
I am trying to add texture on my surface meshes (node3d objects) with a png file. However, it seems that all the lighting effect, e.g, the shadows at the cavities, doesn't work anymore after the texture is appended. I haven't explored the "shader" very much, I want to start with something easier, so I just wrap a picture on my surface model. Is there anyway to fix that problem, or is there anything I am missing? Thanks! |
Try enabling texture modulation on the node:
Code:
node.appearance(viz.TEXMODULATE) |
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