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-   -   Oculus Rift Demos (https://forum.worldviz.com/showthread.php?t=4913)

renderowl 01-14-2014 08:05 PM

Oculus Rift Demos
 
I've been testing out the VR demos found here: http://www.worldviz.com/products/vizard/oculus and I'm finding that, out of the box, these demos are quite disorienting. It seems like the projection is askew, and I can only use the headset for about 30 seconds before becoming nauseous. This isn't an issue with my Unity builds, and Half-Life 2 has been running fine in VR mode. Any thoughts?

masaki 01-15-2014 12:21 PM

Hello, thank you for trying out our Oculus Demos. We're looking into the issue you're having but in the mean time, can you make sure that you're running the Oculus at 1280x800 and make sure you're not cloning the Oculus with another display? I've noticed several times that when cloning on a laptop, the Oculus will display with the wrong aspect ratio thus resulting in a skewed projection. We currently do not force the Oculus to run at its native resolution upon launching our demos like other demos do so this may be the case. Can you give me your exact setup as well? Thanks.


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