scaling avatar's body parts
Hello,
i'm trying to scale individual body parts on a female avatar- i've tried: "avatar.getchild('f_Head.cmx').scale(2,1,1)" and "avatar.getchild('f_Head').scale(2,1,1)" and "head=avatar.getchild('f_Head.cmx') head.scale(2,1,1)" etc... and they all didn't work (nothing happens) is there a way to do this? thanks, shai |
Hi,
Currently there is no method to scale individual parts of an avatar. If you just want to scale the head and you are using a vzf head, then you can directly scale that. |
Is there anyway that we could scale the different parts of the avatar by scaling the bones inside of avatar?
|
You can apply an offset to a bone, which will cause the mesh to stretch. However, if you want to apply a uniform scale, this is not possible. Here is some code showing how to apply bone offsets:
Code:
import viz |
Thanks for your help!
|
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