levels of detail, and collidemesh
I'm wondering if I'm missing any available samples which could walk through some support for LOD (levels of detail), and maybe additionally something which uses a low-LOD mesh for .collidemesh() while visualizing a different LOD?
|
Hi,
LOD is not currently built-in to Vizard, even though the underlying scene graph supports it. For collidemesh, you can add a low res model and call collidemesh() on it, then make it invisible. Keep in mind that the current physics plugin does not suport dynamics with mesh objects, only static collisions. |
All times are GMT -7. The time now is 09:28 AM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC