Inverse Kinematics example
Hello,
I found this video on Youtube “Vizard Virtual Reality Software Feature: Inverse Kinematics”. How can I do thinks like this? I have a door with some mechanical components which all are interacted via some axis with each other. I try to use joins but without success. Is there an example for this kind of inverse kinematics likes in this youtube video? https://www.youtube.com/watch?v=Dp-PKKMoL5o Kind regards |
We don't have built-in support for this type of IK. We've done this as custom development and the implementation is based on the model used.
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