stereo fusing trouble with caveview
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Hello,
I am trying to setup head tracking in Vizard for using with our Vizwall, which is essentially a powerwall. It has intersense tracking support with infitec stereo glasses. The problem I am facing is that the stereo is not fusing properly. Also, the lighting appears to be messed up, because I see the various objects appearing dim (I know they are dim for sure because earlier they were lighted alright, when I haven't played around with head tracking thing). Code:
... Also the hands are quite dim, most probably due to the wrong headlight location(/viewpoint location?). I feel the stereo fusing and the lighting problem are due to the same cause. I do not have any separate lights in my code. I think the only light vizard provides is the headlight from the viewpoint. I will greatly appreciate a quick reply/solution to my problem!! Please shoot any questions you may have. Regards. |
Hi,
Thanks for giving me some time to introspect into the problem! I have solved this problem of mine! For future reference of people who might fall in the same pit, I read this thread - http://forum.worldviz.com/showthread.php?t=1588, which discussed the exact same problem. Aside from correcting the corner coordinates of the Vizwall, I also figured that for making a CAVE-style head-tracking, I will need to either mask the headlink with something like headLink.setMask(viz.LINK_POS), or use the CaveView class, which does similar stuff. I also fixed the lighting problem thus: Code:
mylight = viz.add(viz.LIGHT) |
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