Adding Images to Objects
I was wondering if there is a better approach when trying to add an image onto a wall. I have created the following quadrilateral, and when I run the program it just shows a brown square. How can I fix this?
import viz viz.setMultiSample(8) viz.fov(60) viz.go() viz.startLayer(viz.QUADS) viz.vertex(0,0,15) viz.vertex(10,0,15) viz.vertex(10,10,15) viz.vertex(0,10,15) myQuad = viz.endLayer() texture = viz.add( 'duck.jpg' ) myQuad.texture( texture) |
One way to do this
I found out that the following works with any kind of picture extension.
pic = viz.addTexture( '20150716_113030.jpg' ) quad = viz.addTexQuad() quad.setPosition([x,z,y]) quad.setSize([width,height]) quad.setEuler([270,0,0]) quad.texture(pic) The setEuler() part is if you want to turn the picture around. |
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