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-   -   run desktop app within game (https://forum.worldviz.com/showthread.php?t=5408)

applegm1 07-17-2015 08:34 AM

run desktop app within game
 
We are conducting a study in which participants play a game in Oculus Rift while set up for motion capture (using Vicon Tracker and Motion Monitor). We are attempting to open a desktop application (or a web browser) while our game script is running. The participants complete a round of gameplay and then are presented with a survey. We currently have to ask them to remove the headset (which means that the marker cluster for the head moves from its original position) so that they can complete the survey on a tablet, but we would like to be able to bring up the survey on their display so that they don't have to remove the headset. They can then use a mouse to make their selections and then transition back into the next round of gameplay without moving the headset. There is an online version of the survey as well as a desktop version, so we can either open a web browser within the game or open the app within the game, but we have not been able to find the functions to do so. Ideas?

Jonnyp100 07-22-2015 06:04 AM

Why not get them to complete it within the game script and output their choices to a csv?

http://docs.worldviz.com/vizard/Orga...th_vizinfo.htm

Jeff 07-23-2015 03:28 PM

If you're going to present a survey to a user wearing the oculus, place the text and GUI objects on a GUI canvas rendered in the world. Anything rendered on the screen will not fuse properly in the oculus.

applegm1 09-17-2015 10:04 AM

Is it possible to place a HTML on a GUI canvas?

Jeff 09-18-2015 11:38 AM

No, the GUI canvas does not support vizhtml forms. You could collect the information through a vizinfo panel attached to a canvas and send that to a web page using vizhtml and websockets.


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