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-   -   How to add individual faces onto the complete characters used in Vizard? (https://forum.worldviz.com/showthread.php?t=1647)

VDong 09-18-2008 12:25 PM

How to add individual faces onto the complete characters used in Vizard?
 
We have set up a series of complete characters and just need to add specialized faces onto them. The other software we have currently are PeopleMaker, 3DMeNow, MagicMorph, 3DMax.

Thanks in advance.
Dong
Stanford VRITS 2008

Jeff 09-19-2008 12:56 PM

Here is a link that will show you how to get a 3DMeNow head into peoplemaker where you can create a vzf file to use in Vizard.

http://www.worldviz.com/vizhelp/p_in...eoplemaker.htm

Once you have the vzf file here is the code to replace the avatar head

Code:

#First, add the avatar and the head:

body = viz.addAvatar('vcc_male.cfg')
head = viz.addFace( 'biohead_all_morph.vzf' )

#Then, add the face to the avatar.

body.setFace( head )

#If you have trouble adding the head to your avatar
#you may need to first specify the head bone
#and then the neck bone

#Specify the head and neck bones of your avatar.
body.setFace( head, 'Bip01 Head', 'Bip01 Neck' )


if you using one of the Complete Characters you will also need to add this line to the cfg file.

head_mesh = NameOfHeadMesh.cmf

where NameOfHeadMesh.cmf is specific to the avatar you are using

Colin 11-10-2008 02:15 PM

related problem using faces on complete characters
 
We have Complete Characters and have used them in one study but would now like to try to use the same characters in a related study using different facial expressions. Is there a way to do this?

Also, where are people finding 3dMeNow? It seems to be off the market.

Jeff 11-12-2008 10:05 AM

3DMeNow is used for creating custom heads using pictures of a person. If you just want to create morphs for the existing face of a Complete Character you do not need 3DMeNow or Peoplemaker. All you need is 3ds Max and the Max files that come with the Complete Characters.


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