Problem with importing Quake2/md2 models
Hi everybody,
I'm currently fiddling around with the Trial Version (3.12.0004), and one of the first things I wanted to try is loading a md2 model... mostly just for the fun of it. However now it took me at least 2 hours until I found out how to convert those REALLY old QuakeI-models into md2, but if I try to add them into Vizard (via viz.add), I get the following: Code:
Traceback (most recent call last): Any suggestions into which format I should convert the md2-file to, in order to oblige Vizard most likely? I already tried Blender, but somehow the textures got lost on the way (the plain meshes worked, though!)... |
Haha, great success!
At least, I got the texture to work - I simply added a texture I found on the internets... (the mesh was converted from .md2 to .wrl using Blender) Now I would like to have it all - has anybody ever converted the animations of a .md2 into something Vizard can read? It's just that I'm a complete noob and don't want to spend a whole day on this small journey into 3D-modeling^^ |
1 Attachment(s)
... oh sorry I forgot to include the screenshot which proves it all!
Please answer if you know how to convert an .md2 file with all its animations into something Vizard can read easily! |
Hi Johanzebin, I encountered in the same problem. Have solved it?
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