[physics] Gravity not applied to avatars
Hi,
I've got several avatars in a scene and I set the collideMesh in them (and in the scenario). I enable physics but, somehow, the gravity is not applied to the avatars. Any idea? Cheers, Marco Simões |
Objects that have collideMesh shapes are not affected by forces, such as gravity. They can be used as a collision area for other objects to collide with but won't react to the force of the collision.
You could try a collideBox instead to make the avatar fall. |
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