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-   -   accessing morph targets of avatar (https://forum.worldviz.com/showthread.php?t=203)

bailenson 09-16-2004 01:44 PM

accessing morph targets of avatar
 
Hello...we have successfully accessed VZF morp targets (i.e., an avatar with the mouth open) using the avatar.speak command. However, if we have created other morph targets (such as a one with the eyes closed), how can we access that morph directly using Vizard from a Timer?

Thanks,

jb

farshizzo 09-16-2004 01:51 PM

Hi,

VZF objects have a morph command which allows you to set the percentage value of a morph. Sample:
Code:

face = viz.add('myhead.vzf')

#Set morph 0 to 50%
face.morph(0,0.5)

#Animate the morph going to 100% in 2 seconds
face.morph(0,1.0,2)

Look in the command reference under node3d:face for more information.

bailenson 09-16-2004 03:31 PM

thanx...jb

vjosh 09-21-2004 01:59 PM

Accessing morph targets by name
 
Is there a way to access morph targets by name? The morph function seems to take only integer values to specify which morph to perform.

Thanks!

-Josh

farshizzo 09-21-2004 02:06 PM

Hi Josh,

Yeah, you can retrieve the index of a morph target by name, then use that index with the morph command. For example, let's say you have a morph called "smile", you would do something like the following:
Code:

face = viz.add('myface.vzf')

#Get the index for the morph named 'smile'
smile = face.getmorph('smile')

#Now apply the smile morph
face.morph(smile,1.0)


vjosh 09-21-2004 02:23 PM

Thanks! FYI, the Vizard (offline) command reference documents getmorph's behavior differently... It says that getmorph takes an integer specifying the index of the morph and returns a floating point number representing the degree to which the morph is applied.

-Josh


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