Set a window's position according to viz.WORLD?
Is it possible to take the window (from viz.addWindow) away from viz.SCREEN and apply to viz.WORLD instead? I would like to position the view in the world as though it was a texQuad rather than relative to the screen. (Something like Portal.)
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You can use a render node to render the scene to a texture and then apply that texture to any object in the world. Here is a simple example:
Code:
import viz |
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