Just an Idea to do it
I have 10 objects and want to do something if a collision happens between any of them and Box1. Box 1 can collide with other objects, but I do not want to do anything with that.
I have done that by writing if statement for all of them, but this way is really hard to accommodate I have to write this Code:
if Box in viz.phys.intersectNode(Obj1) : Thanks, Moh |
You can register a callback function for collision events. If each of these 10 objects has collide notify enabled:
Code:
Code:
#Called when two objects collide in the physics simulator |
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