Regarding 3D Depth(immersive) issue with the IPD value during rendering at runtime.
Hi Jeff,
I m preparing a demo in which i m facing 3D depth(immersive) issue. Reference for stereo:http://forum.worldviz.com/showthread.php?t=4963 I have used the code in my script : #-------------Code for setting 3D stereo setup start(i have used only IPD)---- bc= vizconfig.BasicConfigurable('3DViewSetter') bc.addChoiceRadioItem('3D Format',[('Quad buffer',viz.QUAD_BUFFER)],\ viz.MainWindow.stereo,viz.MainWindow.getStereo) bc.addFloatRangeItem('Inter-pulilary Distance',[-.5,.5],fset=viz.MainWindow.ipd,fget=viz.MainWindow.getIP D) vizconfig.register(bc) vizconfig.getConfigWindow().setWindowVisible(True) #----------------------code for 3D setup stereo end---------------------------- But worldviz has alsomentioned: http://docs.worldviz.com/vizard/commands/viz/ipd.htm - the interpupilary distance in meters (default is 0.06 meters). it takes ipd as 0.06. in the config window when i run the program and we get the 3D depth . And after that we can change the ipd from config window,if 3D changes. Issue: The issue is when i navigate in room,sometimes the same IPD value 0.06(default),the 3D goes in between,and again i have to change the IPD to get the same depth. Whats the difference between: viz.ipd(0.06) and viz.MainWindow.ipd(0.06),i m confused on this. Is it compulsary to use the other values such as ,fusion distance,screen distance,fov in combination with IPD. Which IPD should use- viz.ipd or viz.MainWindow.IPD to get the 3D Depth. Thanx & Regards Mr.Rajnish Vishwakarma Software Developer at Xenium Digital Private Limited,Mumbai(Customer of World Viz) |
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If the stereo is swapped it will cause the stereo effect to look off. That can be changed in the nvidia control panel. |
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