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-   -   how I can get my texture to appear exactly as is defined (https://forum.worldviz.com/showthread.php?t=328)

mspusch 04-23-2005 12:10 PM

how I can get my texture to appear exactly as is defined
 
Interesting question from Worldviz Support Forum at
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Appearance of applied texture at color border -

I have a very simple texture which I apply to a quad. The texture simply is red (255,0,0) everywhere except for a green (0, 123, 0) circle in the center. The texture does not have any anti-aliasing so these are the only two colors which are in the texture.

When it is rendered on a quad, the borders are anti-aliased or something.

Can you tell me how I can get my texture to appear exactly as is defined?

mspusch 04-23-2005 12:12 PM

You need to set the appearance mode of your quad to viz.TEXNEAREST. Here is some sample code:

quad = viz.add(viz.TEXQUAD)
tex = viz.add(\'stim-green_123.png\')
quad.texture(tex)

#This will remove mipmapping of the texture
quad.appearance(viz.TEXNEAREST)


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