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-   -   problems adding a custom morph head to a custom body (https://forum.worldviz.com/showthread.php?t=662)

Greenwu 07-26-2006 09:06 PM

problems adding a custom morph head to a custom body
 
hi,

I exported a 3d max body and a head, which has open close meshes for my morph head. I exported the body seperate from the body. Because i want the head to follow the camera. Now, when I try to import my morph head from peopleperson.

I get a error "** WARNING: Could not find subchild with name: 'm_head.cmx'"

How is this possible?? I dont have any file named m_head.cmx, plus I dont know how to make a .cmx file. The 3dCal exporter for max only export .caf .cmf .crf .csf files

It seems like its looking for the default vizard avatar. I looked on the forum for this problem. I only found this thread
http://www.worldviz.com/forum/showth...ght=m_head.cmx

the code " avatar.visible(0,'head mesh name') " does nothing

Is there anyway to tell it not to search for m_head.cmx subchild???

tobin 07-27-2006 10:32 AM

You're right, when adding a PeopleMaker built head using the default methods onto a standard avatar body, Vizard will try to hide the "m_head.cmx" node. cmx is basically the same thing as cmf. If you want the convenience of Vizard's automatic head removal, then you need to rename your head cmf to m_head.cmx.

If you're trying to accomplish something else, can you please send your same script so we can better understand what you're doing?


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