Problem with unparent
I'm running into some trouble with the
Normally, changing visibility state of a parent will also affect all its children. I want to have a child visible whilst the parent is invisible and in order to do that I have to detach the child from the parent prior to changing their visibility states. Initially I have a cube created onthefly and a sphere obtained through viz.add both contained in a class (omitted cube creation) self.cube = viz.endlayer() self.cube.parent(self.sphere) Code:
objectList = [] #a list of objects false true when the flag is 0, which is the expected result. The print gives: true false when the flag is 1, which is also expected. However, even though the cube.getVisible() gives me true, the cube is not rendered when the former parent (the sphere) is invisible. If I modify the code to keep the cube visibility at 1 at all times, the cube shows up when the sphere is visible, and disappears when the spear is invisible, which makes me think that the cube is still a child of the sphere even though the call to unparent has been made. |
When you unparent the cube from the sphere, it will no longer exist in the scene graph, so it won't be rendered. I would recommend creating a group node that serves as the parent of the cube and sphere. This way you can toggle the visibility of the cube and sphere independently.
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I see. Is there any way to re-attach the cube to the scene graph after the unparenting? The reason I wonder is that I still need to have the cube as child of the sphere because alot of transformations are done on the sphere node. Adding another level of hierarchy above the sphere will force me to rewrite quite many parts so I was kind of hoping to avoid that.
Perhaps I could give it a new parent instead of unparenting, maybe assign it to a group node at the times the sphere is invisible and re-assign it back to the sphere when the cube is invisible. I'm going to try this out. edit:no of course that wouldn't work, the cubes would just move to the group nodes position when they are assigned as childs. Guess I'm stuck with having to do some rewriting then. |
You can reparent the cube to any part of the scene graph. For example, if you wanted to reparent the cube to root of the scene, then instead of calling cube.unparent() you would call the following:
Code:
cube.parent(viz.WORLD) |
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