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-   -   How do IM\ make avatar textures two sided? (https://forum.worldviz.com/showthread.php?t=5554)

lklab 11-17-2015 12:39 PM

How do IM\ make avatar textures two sided?
 
I created a 3d animated tree in 3ds max. I exported it fine with Cal3d except for the fact that the branch texture only appears on one side of the planes. If I export it as osgb it looks fine but lacks animation.

I see that there is a cullFace method that can swap which side of the plane has the texture but i can't disable it completely. (why??) likewise the inspector can turn it off but i have no way of saving it.

Any help would be much appreciated!!!
thanks!!

Jeff 11-18-2015 02:39 PM

Currently changes made in Inspector can only be saved to OpenSceneGraph formats, but not avatars. To disable backface culling for the leafs, you would need to check the '2-sided' option in 'Shader Basic Parameters' in the object's material. You could also do this through the Vizard code:

Code:

model.disable(viz.CULL_FACE)

lklab 11-18-2015 03:03 PM

Thanks so much Jeff.

The textures appear on both sides now, but looking from below the transparency still has a substantial outline. Any way to remedy this?


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