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-   -   Vive HUD (https://forum.worldviz.com/showthread.php?t=5899)

pitbool 11-23-2016 01:48 PM

Vive HUD
 
Did anyone experiment with putting a texquad on the Vive HUD?
It was trivial with the DK2, using the getHUD function from the vizard's dk2 plugin. But there is no equivalent for vive, at least as of now. Any thoughts?

Jeff 11-26-2016 01:40 PM

Try setting the reference frame of the texture quad to viz.RF_VIEW. See the last section of this page.

Also, take a look at the GUI canvas page and world overlay mode.

pitbool 04-06-2017 04:49 PM

Jeff,

I am sorry, I missed acknowledging and thanking you for your reply on this thread.

This is funny, but I am currently on a different project, but had this same query. I searched on the forum, landed here, and now I want to thank you for answering me!

THANK YOU!
-Bireswar


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