Determining intersection point of two meshes
What's the easiest way to determine where two meshes intersect? I don't suppose it's possible to get that information out of the collision detection engine without having it modify the meshes' positions & velocities?
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Oops, ungoodly wordage.
I meant the point of initial contact of two meshes, one of which is moving...
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Never mind, I think I've got it.
Turn off viz.DYNAMICS for both objects. Request collision notification for one of them. Examine evt.pos and evt.normal attributes of the collision event object. Yes?
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