Strange Speak animation and VRML rendering
Hello,
I have been working with the Vizard 3 RC1 in the last couple of days and I run into some problems I can't solve. 1. If I try to get the agent to speak, her lips are displaying a strange animation, like this: http://www.webstat.hu/xmagus/speak.gif 2. When I import the following VRML file, which is rotating a picture, one quarter of the picture gets brighter, and if I resize it in the wrl file, I can only see this bright part at all: http://www.webstat.hu/xmagus/frac.gif I tried it with Viard v2, but it does the same. I am working on a MacBook, which uses Intel GMA 950 graphics processor. Other OpenGL applications are working out fine. Could you help me to solve this problem? Best regards, Zoltan Toth Vrije Universiteit, Amsterdam The VRML file: Code:
#VRML V2.0 utf8 And my script is: Code:
import viz |
Hi,
1) This looks like a scaling issue. When generating the speech action, scale down the morphing by using a smaller number as the second parameter: Code:
speak = vizact.speak('c:\\Temp\\talk.wav',0.001,'mouth_open') |
Scaling
Thank you, the speak works perfect now. I will check out the second problem again, and if it won't work out, I will try to provide you a very concrete example. The brightness of the texture is okay, and if I scale it with ~2.5 it works fine.
Thank you again Zoltan Toth |
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