Skinning
i have a problem
when skinning weights on a polygon, the last bone weight does not get properly distributed. My question is what is the method of skinning in maya that will give me a desirable result. i.e. how is it possible to bind weights from bone to vertices, without any problem. Brgds, Brijesh |
All times are GMT -7. The time now is 04:49 AM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC