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BrijeshYadav 09-30-2009 09:14 AM

Skinning
 
i have a problem

when skinning weights on a polygon, the last bone weight does not get properly distributed.

My question is what is the method of skinning in maya that will give me a desirable result. i.e.

how is it possible to bind weights from bone to vertices, without any problem.


Brgds,

Brijesh


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