Shape Puzzle Simulation
I'm doing some research into fine object manipulation in virtual space, I'll be using an Intersense wand and glove for input.
I need to replicate the experience of one of these toys: http://consultantsale.com/images/yvonne/ShapeOToy.jpg http://consultantsale.com/images/yvonne/ShapeOToy.jpg Except the holes will be in a wall in front of the user, rather than in a ball. Is the Physics engine within Vizard capable of accurately simulating this? As in, if I have the shape in hand can Vizard accurately prevent the shape from entering the hole if it is the wrong hole, or improperly oriented? Thanks for your input, |
Isn't it easier to just check the x, y , yaw, pitch, roll values when the object tries to move past a certain z value ?
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That is my Plan B, Plan C is switching to Unity (which doesn't actually work in our CAVE at the moment....)
Can this be done in such a way that it isn't jerky and jumpy? |
In simplest terms, could I program a plane on the surface of the wall that won't let an object pass through unless oriented properly. Haha, kind of like a force field I guess.
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Yes, if the object is not oriented properly when it reaches the plane you can limit it's movement in that direction.
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