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-   -   Shape Puzzle Simulation (https://forum.worldviz.com/showthread.php?t=3986)

EnvisMJ 11-04-2011 10:47 AM

Shape Puzzle Simulation
 
I'm doing some research into fine object manipulation in virtual space, I'll be using an Intersense wand and glove for input.

I need to replicate the experience of one of these toys:
http://consultantsale.com/images/yvonne/ShapeOToy.jpg
http://consultantsale.com/images/yvonne/ShapeOToy.jpg

Except the holes will be in a wall in front of the user, rather than in a ball.
Is the Physics engine within Vizard capable of accurately simulating this?

As in, if I have the shape in hand can Vizard accurately prevent the shape from entering the hole if it is the wrong hole, or improperly oriented?

Thanks for your input,

sleiN13 11-07-2011 12:13 AM

Isn't it easier to just check the x, y , yaw, pitch, roll values when the object tries to move past a certain z value ?

EnvisMJ 11-11-2011 10:03 AM

That is my Plan B, Plan C is switching to Unity (which doesn't actually work in our CAVE at the moment....)

Can this be done in such a way that it isn't jerky and jumpy?

EnvisMJ 11-11-2011 10:15 AM

In simplest terms, could I program a plane on the surface of the wall that won't let an object pass through unless oriented properly. Haha, kind of like a force field I guess.

Jeff 11-16-2011 05:30 PM

Yes, if the object is not oriented properly when it reaches the plane you can limit it's movement in that direction.


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