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-   -   random coding (https://forum.worldviz.com/showthread.php?t=2750)

Saz 05-25-2010 02:46 AM

random coding
 
Hi,

I want to have some code in my driving simulation that randomly changes the gain of the accelerator, rather like when you're out driving and you go up and down hills and inclines in the road. There is also a speedometer in the corner of the screen so this will also need to change accordingly to reflect the change in the gain of accelerator and therefore the associated drop or increase in speed. This is the code I have so far:
Code:

import viz
#Import vizjoy module
import vizjoy 
import time
import math
import vizact
import vizinfo
import random

viz.displaymode(1024, 768)
viz.go(viz.FULLSCREEN)
viz.mouse(viz.OFF)
vizact.ontimer(40,viz.quit) #runs file for 40 secs


subject = viz.input('What is the participant number?')

MOVE_SPEED = 0.25 #initial speed scalar
#define random speed scalar constant for changing gain on accelerator


#Add a joystick
joy = vizjoy.add()

viz.clearcolor(0.5,0.5,1)
viz.MainView.setPosition(0,.5,0)

sky = viz.add(viz.ENVIRONMENT_MAP,'sky.jpg')

skybox = viz.add('skydome.dlc')
skybox.texture(sky)

#add the road texture
road = viz.add('roadld3.png')
#road2 = viz.add('roadsd.png')


#add the ground
ground = viz.add('tut_ground.wrl')
ground.setPosition(0,0,25)

#create a texture quad to add the road texture to
#and place it over ground
quad = viz.addTexQuad()
quad.setScale(1,2,1)
quad.setPosition(0,.1,0)
quad.setEuler(0,90,0)
quad.texture(road)

road_position = 0
ground_position = 50
#add road and ground if getting near the end of road
def addRoad():
       
        global road_position, ground_position
       
        viewpoint_pos = viz.MainView.getPosition()
        #check to see how close the viewpoint is to the end of the road
        if road_position - viewpoint_pos[2] < 50:
               
                #add 50 meters of ground
                global ground_position
                groundcopy = ground.copy()
                groundcopy.setPosition([0,0,ground_position])
                ground_position +=50
               
                #add 50 meters of road
                for i in range(1,50):
                        quadcopy = quad.copy()
                        quadcopy.setPosition([0,.1,road_position])
                        quadcopy.setEuler(0,90,0)
                        road_position +=1

addRoad()
#call a timer every frame to check if road needs to be added
vizact.ontimer(0, addRoad)

#change the road texture on keypress
#vizact.onkeydown('1', quad.texture,road2)
#vizact.onkeydown('2', quad.texture,road)
vizact.onmousedown(viz.MOUSEBUTTON_LEFT, quad.texture,road)
#vizact.onmousedown(viz.MOUSEBUTTON_LEFT, quad.texture,road2)

def UpdateJoystick():
    #Get the joystick position
    x,y,z = joy.getPosition()
    #Get the twist of the joystick
    #twist = joy.getTwist()
    #Move the viewpoint forward/backward based on y-axis value
    if abs(y) > 0.0001: #Make sure value is above a certain threshold
        viz.MainView.move(0,0,-y*MOVE_SPEED,viz.BODY_ORI)
    #Move the viewpoint left/right based on x-axis value
    if abs(x) > 0.001: #Make sure value is above a certain threshold
        viz.MainView.move(x*0.1,0,0,viz.BODY_ORI)
    #Turn the viewpoint left/right based on twist value
    #if abs(twist) > 0.001: #Make sure value is above a certain threshold
    #    viz.MainView.rotate(0,1,0,twist,viz.BODY_ORI,viz.RELATIVE_WORLD)


#UpdateJoystick every frame
vizact.ontimer(0,UpdateJoystick)

#define random speed scalar constant for changing gain on accelerator
def MOVE_SPEEDSC():
        global MOVE_SPEED, speedm, speedcon
        MOVE_SPEED = random.choice([0.15,0.2,0.25,0.3])
vizact.ontimer(5, MOVE_SPEEDSC)


#add textbox and set position on screen
text_speed = viz.addTextbox(parent = viz.SCREEN)
text_speed.setPosition(.15, .9 )
text_speed.fontSize (30)

old_posZ = 0
def showSpeed():
       
        global old_posZ, speed, speedm, speedcon
       
        current_pos = viz.MainView.getPosition()
        current_posZ = current_pos[2]
        distance = abs(current_posZ - old_posZ)
       
       
        #get speed in meters/sec
        speed = (distance/viz.elapsed())
       
        #get speed in mph
       
        #speedm = 4*(speed*3600)/1609.3
       
        #chnage multiplier to reflect gain change
        if MOVE_SPEED == 0.15:
        speedm = 4*(speed*3600)/1609.3
                speedm = 6.666666667*(speed*3600)/1609.3
        if MOVE_SPEED == 0.2:
                speedm = 5*(speed*3600)/1609.3
        if MOVE_SPEED == 0.25:
                        speedm = 4*(speed*3600)/1609.3
        if MOVE_SPEED == 0.3:
                speedm = 3.33333333*(speed*3600)/1609.3

       
        old_posZ = current_posZ
       
        #enter speed in textbox rounded to 1 digit after decimal
        text_speed.message(str(round(speedm,1))+ 'MPH')
       
vizact.ontimer(0.25, showSpeed)



#Open file in path

filename = 'gainchangeprac_.txt' + str(subject)
def getPublishedPath(filename):
        #filename = 'adapt_.txt' + str(subject)
        publishPath = viz.getOption('Y:\backup\Vizard30\resources\road\_.txt','')
        if publishPath:
                return '/'.join([publishPath,filename])
        return filename

file = open(viz.res.getPublishedPath(filename), 'w')



def mytimer (num):
       
        #joy_pos = str(joy.getPosition())
        out = (str(round(speedm,1)) + '\n')
        file.write(out)
        file.flush()
        print out
viz.callback( viz.TIMER_EVENT, mytimer )
viz.starttimer( 0, 0.25, viz.FOREVER ) #capturing 4 times a sec

However whilst the random change in accelerator gain works fine, the associated change in the speed coding is not changing/updating as it should. Do you know where I'm going wrong?

Cheers!

Jeff 05-27-2010 05:44 PM

I don't quite understand why you are multiplying the calculated speed by another factor before dispaying it. Isn't the speed value correct if you just divide the distance covered by the elapsed time and convert that to MPH?

In the future if you post code, please try to create an example that is as concise as possible that anyone could copy and run.


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