Shader Vertex Attributes
I was wondering if there is any way to specify per vertex attributes in vizard. I see that there is built in functionality for Tangent and Binormal, but is there any way to send user created attributes like temperature or ambient occlusion?
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I was wondering the same thing, especially as WorldViz's feature list explicitly mentions VBO (vertex buffer objects).
Does this involve custom vertex attributes and in case not: what attributes are actually assigned by the wordlviz engine and thus accessble from custom vertex shaders? Best Andreas |
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