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-   -   Eyes that keep looking at the mirror (https://forum.worldviz.com/showthread.php?t=1483)

Frank Verberne 05-07-2008 09:05 AM

Eyes that keep looking at the mirror
 
Hi all,

I'm trying to adjust my experiment so that the avatar that will be animated by a participant will keep looking at the mirror with its eyes. For testing purposes, I tried the 'biohead_eyes.vzf' file for a head with eyes that can move but I just can't seem to get the reflection right (so that the eyes in the mirror are looking at the participant when the participant looks in the mirror). So what I want is that the eyes will keep looking at the mirror even when the head is turned. With the Live Character plugin, the height of the eyes will be automatically adjusted to the height of the head I presume (I'm not sure)? See below for the code so far.
Code:

import viz

viz.go()

def addMirror(mirror,mat=None):
        #If mirror matrix is not specifed, get matrix of mirror object
        if mat is None:
                mat = mirror.getMatrix()
        #Position of mirror
        pos = viz.Vector(mat.getPosition())
        #Direction mirror is pointing
        dir = viz.Vector(mat.getForward())
        dir.normalize()
        #Quaternion rotation of mirror
        quat = mat.getQuat()
        #Create render texture
        tex = viz.addRenderTexture()
        #Create render node for rendering reflection
        lens = viz.addRenderNode(size=[1024, 1024]) #set to [1024,1024] in the lab!
        lens.attachTexture(tex)
        lens.setInheritView(True,viz.POST_MULT)
        lens.disable(viz.CULL_FACE,op=viz.OP_SET_OVERRIDE)
        #Setup reflection matrix
        rot = viz.Matrix.quat(quat)
        invRot = rot.inverse()
        lens.setMatrix(viz.Matrix.translate(pos*-1.0)*invRot*viz.Matrix.scale(1,1,-1)*rot*viz.Matrix.translate(pos))
        #Setup reflection clip plane
        s = -viz.sign(viz.Vector(dir) * viz.Vector(pos))
        plane = vizmat.Plane(pos=pos,normal=dir)
        dist = plane.distance([0,0,0])
        lens.clipPlane([-dir[0],-dir[1],-dir[2],s*dist+0.001])
        #Project reflection texture onto mirror
        mirror.texture(tex)
        mirror.texGen(viz.TEXGEN_PROJECT_EYE)

gallery = viz.add('gallery.ive')
avatar = viz.add('vcc_female.cfg')
light_avatar = viz.addLight()
face = avatar.face('biohead_eyes.vzf')
l_eye = face.getchild('geom_0')
r_eye = face.getchild('geom_1')

#Mirror surface
mirrorsurface = viz.addTexQuad()
mirrorsurfaceposition = [0, 1.25, .5] #Y,Z,X
mirrorsurface.setPosition(mirrorsurfaceposition)
mirrorsurfacerotation = [0,0,0] #Z,Y,X
mirrorsurface.rotate(mirrorsurfacerotation)
mirrorsurface.scale(2,3)
viz.MainView.getHeadLight().disable()
light_mirror = viz.addLight()
light_mirror.position(mirrorsurfaceposition[0],mirrorsurfaceposition[1],mirrorsurfaceposition[2]+2,0)
light_mirror.direction(mirrorsurfacerotation[0]/180, mirrorsurfacerotation[1]/180, mirrorsurfacerotation[2]/180)
       
#Apply reflection to mirrorsurface
m = viz.Matrix()
m.setPosition(mirrorsurface.getPosition(viz.ABS_GLOBAL))
m.setEuler(mirrorsurfacerotation[0]-180,-mirrorsurfacerotation[1], mirrorsurfacerotation[2]) #Z,X,Y
addMirror(mirrorsurface,m)

def mytimer(num):
        bone = avatar.getBone('Bip01 Head')
        pos = bone.getPosition()
        r_eye.lookat(1,pos[1],3 ,0,viz.ABSOLUTE_WORLD)
        l_eye.lookat(1,pos[1],3 ,0,viz.ABSOLUTE_WORLD)

viz.callback(viz.TIMER_EVENT,mytimer)
viz.starttimer(0,0,viz.FOREVER)


Jerry 05-07-2008 03:42 PM

1 Attachment(s)
I just happen to have worked on that and here's what I
came up with.

Jerry 05-07-2008 04:38 PM

1 Attachment(s)
Or if you like that other way of reflecting things here's version 2.

Frank Verberne 05-13-2008 05:39 AM

Thanks for your scripts, that was what I was looking for. Btw I like te way of mirroring in you first script, but that kind is impossible if the mirror is not on the edge of the environment. That's why I use the other method. Thanks!


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