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kerscha 09-13-2013 06:12 AM

Collision in Corner Cave
I have looked everywhere for a solution to my problem and have been unsuccessful. I need help to determine why my collision does not work inside of my Corner Cave. When I don't use the trackers (meaning outside of the Cave), collision works just fine. But as soon as I go into the Cave and turn on the trackers, it no longer works.

Inside of my viztracker file, I have the following bit of code:


def onCollision(info):
print "COLLIDED"

viz.callback(viz.COLLISION_EVENT, onCollision)

Every time I run the program, it prints a whole slew of "COLLIDED" lines, meaning that the collisions are registering. However, when I walk into objects using the Wand's Joystick, I just walk right through them. PLEASE help me, as I have looked everywhere and no such solution exists. Thanks in advance!

Kevin Chiu 09-16-2013 05:46 AM


Can you provide your viztracker file for us to have a look on it?
It is still hard to say that what is the exact problem form the descriptions.


raj 02-14-2014 10:10 PM

1 Attachment(s)
i m using with Architectural interactive for VR
now mesh collision not working in corner cave mode...not even with world viz examples.
i m attaching tracker file for Reference



adhocdown 04-22-2015 10:54 PM

I'm curious to know the resolution to this problem as I am experiencing the same complication. The only difference is that I am using PPT.

Given that two different tracking systems are experiencing this problem, I think this might be an issue with Vizard's collision handling.

It's very frustrating and I've tried devising numerous workarounds. :(

Jeff 04-23-2015 12:07 PM

Following up on this this thread.

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