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-   -   error when using head morph (https://forum.worldviz.com/showthread.php?t=675)

Vbents 08-10-2006 11:20 AM

error when using head morph
 
Hi,

I have an intermittent error when using a simple blink function for an avatar. This is what the error is reported as:

Traceback (most recent call last):
File "the final version (fixing the bugs).py", line 712, in Blink4
person4.head.morph(0,0,.1)
File "C:\Program Files\Vizard25\viz.py", line 3509, in morph
self.add(morphAction,thread)
File "C:\Program Files\Vizard25\viz.py", line 2997, in add
self._action.addAction(what,*args)
File "C:\Program Files\Vizard25\viz.py", line 5854, in addAction
self.actionPool[thread].actionList.append([action,get(CLUSTER_MASK)])
KeyError: -600

Here is the blink5() function, which is passed to viz.director():

Code:

def Blink4(): 
  global person4
  person4.head.morph(0,1.0,.1)
  viz.waittime(.15)
  person4.head.morph(0,0,.1)]

(person4 is a wrapper class for the avatar).

I've noticed a similar problem when using avatar actions: after the action is completed, Vizard often does not return to the idling action, but instead reports a bug because it cannot randomly choose which idle action to randomly return to.

Anyway, if anyone has seen this problem and can suggest a solution, or what might be causing it, that would be great. I'm sure this has been fixed for Vizard 3, so any quick fix would suffice.

Thanks,
-Ben

Gladsomebeast 08-11-2006 01:22 PM

Don't really know what is causing this problem. I agree that the problem probably lies with the state of the avatar's action pool.

Because it is intermitant, I suspect that it could be caused by your use of viz.director. Director functions are like threads. Perhaps using the vizact.waittime() action instead of the director function would fix things.


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