Problems with avatars facial expressions exported with Cal3D
2 Attachment(s)
Hi all,
I am working with the Vizard Complete Characters library and I would like to import into vizard an avatar with a painful facial expression. I modeled this expression in 3DS max and exported it following the instructions of the CAL3D tutorial but I had the strange results you see in the attached screenshots. Furthermore vizard sends me this error: Code:
Loading File: casual02_m_highpoly_Expressions/casual02_m_highpoly_painful.cfg Could you please tell me where is the error? Here's the source code: Code:
import viz Code:
################################################ thank you very much, armo |
Make sure the number of vertices in the morph mesh matches the number of vertices in the base mesh. Also the materials need to have "[number]" at the end of their names in Max. This is explained at the beginning of the of the exporting section in part 4:
http://download.gna.org/cal3d/docume.../tutorial.html I'll put together a small knowledge base article in the next few days with some guidelines for setting up and exporting the morph targets. |
1 Attachment(s)
Dear Jeff
Excuse me for resuming this post after so long, but I am still having some problems in getting the entire exporting process correct, particularly in the material files loading. I have attached the result of my modified avatar when I load it in vizard. The texture of the face still doesn't show (everything else works fine: equal number of vertices, bones, animations and morphs). Here's the sequence of steps that I make when I export materials: 1-I open the material editor in 3ds MAX and rename the body texture as "body[0]" and the hair_transparent as "hair_transparent[1]" 2-I open the export command, choose .CRF format, name it "casual02_m_highpoly.CRF" and choose "body[0]" in step 1, and then "casual02_m_25.tga" in step 2 3- I make the same sequence for "casual02_m_highpoly01.CRF" and "hair_trasparent[1]", but this time I never find any .tga file in step 2 below is the .cfg file Code:
################################################ best regards, armo |
Hi Armo,
You will still need to choose "body[0]" when exporting both the "casual02_m_highpoly.CRF" and "casual02_m_highpoly01.CRF" hence the "hair_trasparent[1]" is not an existing tga texture. Best, Kevin |
Hi Kevin,
Thank you very much! now it works properly. best regards, armo |
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