Creating Realistic Turns in Vizard using walkTo
I'm working on a project where Vizard is being is being used to visualize various everyday walking scenarios.
A camera is linked to an avatar which is being set through these scenarios. Initially a path was created for the avatar to follow, however the avatar and camera glitch out when turning the corner. Additionally creating a path seems to have issues with climbing non-level terrain such as slopes. As a result Is there a method for creating turns using walkTo that doesn't look choppy and creates a relatively clean curve? If not is there a better way to simulate a curve in Vizard? Currently our code looks like this for the turn Code:
b = range(1,91,10) We have tried playing with the parameter turnSpeed, but so far have not been able to achieve a smooth looking curve. Any direction would be greatly appreciated for mimicking a smooth turn. Thanks, Mike |
Try linking the avatar to an animation path. If you are using 3ds Max, you can quickly create complex paths that are exported with the model:
http://docs.worldviz.com/vizard5/#ma...tion_paths.htm You can also create animation paths in Vizard by specifying a series of points: http://docs.worldviz.com/vizard5/#Animation_paths.htm |
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