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-   -   avatar automatically runs animation after fading into view (https://forum.worldviz.com/showthread.php?t=2324)

v-clizzin 10-14-2009 04:45 PM

avatar automatically runs animation after fading into view
 
Hi, I am working with an avatar and would like it to start invisible, fade into view when I press 's' on the keyboard, and then stay idle until I press 'e' on the keyboard, whereupon it should begin walking.

I am currently attempting to accomplish the above with the following code (you can assume that IDLE_ANIM_NUM and WALK_ANIM_NUM refer to the correct animations):

Code:

avatar = viz.add('avatar.cfg')
avatar.state(IDLE_ANIM_NUM)
avatar.alpha(0)

def keyboard(key):
    if key == 's':
        avatar.runAction(vizact.fade(0.0, 1.0, 1.0))
    if key == 'e':
        avatar.state(WALK_ANIM_NUM)

However, I've found that the avatar begins walking immediately after fading into view. This does not happen when I call 'avatar.alpha(1)' to simply make the avatar appear instead of fading into view, but my goal is to make the avatar fade in instead of simply appearing. I have tried calling 'avatar.clearActionList()' and 'avatar.state(IDLE_ANIM_NUM)' after the runAction call, but the avatar still begins walking immediately after fading in.

Any advice? Is there something I'm missing about how animations interact with the action queue? For the record, I am using Vizard 3.15.0001.

Thank you!

v-clizzin 10-14-2009 05:01 PM

Never mind, I've figured out how to take care of this based on a previous script of mine that I found. For anyone else with a similar problem, just call
Code:

avatar.idlepose(-1)
before adding/running any actions on the avatar. This post seems to indicate that
Code:

avatar.idlepose = -1
would also work. I am not sure what is the preferred style.


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