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-   -   problems with see real 3d monitor (https://forum.worldviz.com/showthread.php?t=540)

bailenson 03-15-2006 01:51 PM

problems with see real 3d monitor
 
Hey, I am trying to get the 3d monitor running, and am using the following code:

import viz

viz.go(viz.INTERLACE | viz.FULLSCREEN)

ball = viz.add('tut_hedra.wrl')
ball.translate(0,1,4)



Running with the geforce 6800, 1600X1200, 60hz, 32bit, and am having a problem in which

1) everything is shifted down and to the right (even the vizard logo), and
2) the images seem too far apart, don't fuse at all, and don't shift at all when you move your head around in and out of the sweet spot.

thanks,
jb

mspusch 03-16-2006 12:12 PM

Hi jb,

This is most likely a problem with your nVidia settings and monitor configuration.

You have been sent the ReeReal Setup Manual as PDF doc in an email, please follow the instructions in there.

The SeeReal 3D screen is typically used as a second screen in clone or dualview mode.
This means that (depending if your graphics card had two digital ports or one analog and one digital) you need a second analog or digital monitor which is able to display in 1200x1600 resolution.

All you need to do in Vizard is to output in interlace mode, like you seem to have done correctly.

We have made available a free demo collection for the SeeReal 3D monitor at

http://www.worldviz.com/download/index.php?id=19

The demos should work plug-and-play as soon as the monitor is set up correctly and show it's stunning autostereoscopic 3D abilities.

Have fun!

The WorldViz Team

bailenson 03-23-2006 04:00 PM

problem fixed
 
Hey, the problem was that the monitor needed to be set in clone mode to work, thanks, jb


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