WorldViz User Forum

WorldViz User Forum (https://forum.worldviz.com/index.php)
-   Vizard (https://forum.worldviz.com/forumdisplay.php?f=17)
-   -   Control non-human rig (robot-arm) (https://forum.worldviz.com/showthread.php?t=6062)

Hydrographer 10-03-2017 12:20 AM

Control non-human rig (robot-arm)
 
The desired exercise is to build a robotic arm that can be controlled bone-by-bone using the orientation of the bones (a miniature robotic arm is acting as a controller which drives the virtual model of the arm).

For avatars it's easy to get a handle on a bone and set the Euler. However, when I try to rig a robotic arm the rotation point is not relative to the previous bone even if they have a parent-child relation and I use the Euler 'mode' parameter for relative to prev. bone. I have tried different ways and can't seem to figure out how to rig it to work properly in Vizard. Furthermore, the bone structure in the avatars features 'BoneTransforms' and whatever I do mine seems to just create 'Bone'. Any ideas on how to rig this arm?

Using 3DS Max 2017 with Vizard 5. (Me: new to Vizard)


All times are GMT -7. The time now is 09:03 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC