removing clones
Dear users,
I'm running an experiment in which 2/3 trial require poles to be places in the scene, and one trial requires these to be removed. Early on in my script I use Code:
def addcones(): Code:
I'd appreciate any pointers on this. Many Thanks in advance. |
p.s the cone.visible(viz.OFF) command only hides one cone also.
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Removing an object will NOT remove clones of it. You will need to call remove() on each individual cloned object, just like any other object.
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