3DS / Maya to Vizard
Hi there,
I've been trying to export a file from 3DS to .osgb. This works but when I load it into Vizard the textures are all the wrong colour. If I export to a .fbx file and load into Vizard from there some of my objects are missing. I've tried to export to .fbx from Maya as well but again when I load it into Vizard some objects are missing. Are there any standard settings to use when exporting to .osgb / .fbx so Vizard can render the textures / objects correctly? |
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