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Yoshino 07-31-2017 06:55 PM

How to use fbx files without animation.
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Hello, all.

The goal is to move a 3D model of hand based on the data measured with Mo - cap.
The hand model in the Vizard has confirmed accurate operation, but I need a more accurate hand model.
So, I created a 3D model of hand using blender, made a rig and exported it as an fbx format file.

However, there are some empty nodes in the inspector on Vizard, and an error occurs when getBone. :confused:
(AttributeError: 'VizChild' object has no attribute 'getBone')

Please let me know the solution.
Hope to hear from you soon.

Jeff 08-03-2017 05:17 AM

Currently, the only workflow for creating a hand model with bones and deformable mesh for Vizard would be to export a Cal3D model from 3ds Max.

Yoshino 08-06-2017 01:15 AM

1 Attachment(s)
Thank you for the response.
I introduced the MAX 2015 & 2016 Cal3D Exporters plug-in to 3ds MAX.
Which extension should I choose?
I tried export as XAF, MXF XOF,XRF,XAF.But Vizard cannot read these files.
Do I need to set something when exporting?

Jeff 08-11-2017 09:27 PM

See the following tutorial for exporting to Cal3D:

Use the version of the Cal3D exporter on our website:

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