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Thanks for replying!
Using both complete map and lighting map methods, I end up with a scene that looks like 3.JPG. I have a few questions about the new tutorial: - The light created in the tutorial has a very low multiplier, lower than I've ever used for a key light. I usually just use a multiplier of 1, and that worked before. Why would .3 be better? - What does the "ambient only" box do? -The light created in the tutorial is not casting shadows. How are shadows going to be baked if they are not being cast by the light? - In the export dialog in the tutorial, the "export lights" box is checked but "turn off lighting" is also checked. What does the "turn off lighting" box do? -I don't have Inspector. Can I download it for free, and will it help with the debugging process? Here is my script: import viz viz.go() behgrnd = viz.add('beh-029g.IVE') behgrnd.disable(viz.LIGHTING) # the result is still 3.JPG with this commented out |
Tags |
max, not working, vizard |
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