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Vizard avatars are defined and loaded by a .cfg file. You can check male.cfg and vcc_male.cfg to see how such a .cfg looks like. Avatars consist of:
- a skeleton - 1 or more meshes - any number of animations - 1 or more material files. If you check a .cfg file you can discover which file in the avatar-path corresponds to a certain part of the avatar. The extension (.cmx, .csx, .cax, .tga, .caf, .csf, .cmf) depends on the software used to create and export the avatar, but Vizard supports a lot of those types. I *think* it's possible to replace the material file of for example male.cfg with your own texture, but I am not too sure about that, because of offsets, rotations, sizes, etc since maybe if you know: texture files can look quite strange when you open them. So in the config file that would be: remove: material=male_shirt_blue.crx add: material=male_shirt_yellow.tga and add the file male_shirt_yellow.tga to the path of the avatar If you use the Vizard Live Characters, you get the PSD (photoshop) sources of the avatars which you can easily change and export. |
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