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Exporting Mult-Sub Obj Textures from references in Max using IVE/OSG
Hello,
I have a bit of a problem I just ran into and it revolves around what will be a large scene inside of Max. I am modeling an entire 50 city blocks and using object references inside of 3D max, with the homes and buildings all setup inside their own files. One large master file will contain all the XRef objects from the many scenes. I have exported these objects to IVE format without a problem, however when I try to export out the objects when they are referenced I lose the multiple textures I have put on the different faces of the objects when I load the model into Vizard. Instead, I only get nothing on the object that uses multi sub object texturing. I have also tried this where rather than use a multi sub object material I place the textures on the individual faces, but this just results in the object only having one of the many materials on it. Any help or work around for this? I kinda wanna keep the whole reference work flow, as I have many models to coordinate and I don't want to have to mash them all into one scene file. Thank You, George Lecakes P.S. These are just regular old materials, just a .tga applied to the diffuse channel. I found an earlier post with a similar problem with mult-sub objects but they were using 'special' materials not compatible with Vizard. |
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