WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 10-03-2017, 12:20 AM
Hydrographer Hydrographer is offline
Member
 
Join Date: Oct 2017
Posts: 1
Control non-human rig (robot-arm)

The desired exercise is to build a robotic arm that can be controlled bone-by-bone using the orientation of the bones (a miniature robotic arm is acting as a controller which drives the virtual model of the arm).

For avatars it's easy to get a handle on a bone and set the Euler. However, when I try to rig a robotic arm the rotation point is not relative to the previous bone even if they have a parent-child relation and I use the Euler 'mode' parameter for relative to prev. bone. I have tried different ways and can't seem to figure out how to rig it to work properly in Vizard. Furthermore, the bone structure in the avatars features 'BoneTransforms' and whatever I do mine seems to just create 'Bone'. Any ideas on how to rig this arm?

Using 3DS Max 2017 with Vizard 5. (Me: new to Vizard)
Reply With Quote
Reply

Tags
bone, non-human, rig

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Frame-By-Frame Video Control CompSci Vizard 2 07-30-2013 05:03 AM
Multiple views with robot: collision & scaling problems tokola Vizard 4 01-28-2013 09:59 AM
Camare control question(about separated eye view) atamasan Vizard 3 01-28-2010 06:22 PM
version control? billjarrold Vizard 1 01-26-2010 09:39 PM
adding more than 1 action for avatar animation slider control yak Vizard 0 07-21-2009 11:22 AM


All times are GMT -7. The time now is 03:17 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC