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  #1  
Old 09-01-2014, 03:31 PM
Notch Notch is offline
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Join Date: Jan 2014
Posts: 15
Detecting collision with on-the-fly object

I have generated on-the-fly cylinders using vizshape.addCylinder(). I would like to detect collisions with a specific cylinder.

I am able to detect collisions with objects using viz.callback(viz.COLLISION_EVENT,onCollision). I can get the name of the object collided with by using the following code:

Code:
def onCollision(info):
	print('Collided with object',info.object)
Although this returns something like "Collided with object viz.VizPrimitive(9)", but I have way knowing what 'VizPrimitive(9)' is. I have several objects in the scene, and ideally would like to add names to the objects at the time they are created, so that I can then work out what I'm colliding with later on.

How do I name on-the-fly objects, and how do I then get the name of the object when a collision occurs?
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  #2  
Old 09-08-2014, 02:51 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
You can check to see if info.object matches the name assigned to the cylinder:

Code:
import viz
import vizshape
viz.go()

viz.collision(viz.ON)

dojo = viz.addChild('dojo.osgb')
cylinder = vizshape.addCylinder(pos=[0,1.8,4])

def onCollision(info):
	
	if info.object == cylinder:
		print 'Collided with cylinder'

viz.callback(viz.COLLISION_EVENT,onCollision)
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  #3  
Old 09-09-2014, 04:41 AM
Notch Notch is offline
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Join Date: Jan 2014
Posts: 15
Thanks very much. It looks like what I hadn't appreciated is that it is not possible to explicitly name objects (with a string), but instead I needed to follow the handle to the object.

Got it all working now
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