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  #1  
Old 12-21-2017, 07:19 AM
Vishav Vishav is offline
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Join Date: Jun 2017
Posts: 25
Rotate Arm bone

Dear all,

I need to spin arm bone of my avatar so that avatar can show something kept parallel to it. The parallel object is at eye height. So when i rotate arm it is looking so bad and long. I am using following code
My code is:
handup= vizact.boneSpinTo(armBoneR,mode=viz.AVATAR_LOCAL, euler=(-40,10,60),speed=60)
fingerup= vizact.boneSpinTo(armBoneRF,mode=viz.AVATAR_LOCAL, euler=(-30,0,90),speed=60)

h1=avatar.runAction(handup)
h2=avatar.runAction(fingerup)

Is there any other option to make it looking decent. Adding picture for reference.

Please do help

Vishav
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Old 01-07-2018, 04:53 AM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,378
How many bones are in the arm hierarchy and which bone are you applying the spin to?
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