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  #1  
Old 08-16-2009, 02:18 PM
Vkathrynr Vkathrynr is offline
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Join Date: Sep 2005
Posts: 12
adding 3D heads to complete characters

Hi,

I'm trying to attach 3D heads to complete characters, and I'm having problems similar to some of the past posts (ie: mjabon). I didn't find any tips that solved my problems. Any ideas?

Here is my vizard script:
virtualHuman = viz.add('avatars/casual17_f_mediumpoly/casual17_f_mediumpoly.cfg')
faceVirtualHuman = viz.add('avatars/F-111/F-111.vzf')
virtualHuman.setFace(faceVirtualHuman,'Bip01 Head','Bip01 Neck')

Here is my CFG file:
########################################

scale=0.011

################# Skeleton ################

skeleton=casual17_f_mediumpoly.CSF

################# Meshes #################


mesh=casual17_f_mediumpoly_body.cmf
mesh=casual17_f_mediumpoly_head.cmf
head_mesh=casual17_f_mediumpoly_head.cmf

################# Materials ################

material=casual17_f_mediumpoly.CRF
material=casual17_f_mediumpoly_hair.CRF

################# Animations ###############

animation=female_idle1.CAF

########################################


And, I'm not getting any errors in the Vizard console. What I see is just a headless complete character.

Thanks so much!
Kathryn
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  #2  
Old 08-19-2009, 11:17 AM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
Did you perform the auto-scale within PeopleMaker?
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  #3  
Old 08-19-2009, 08:16 PM
Vkathrynr Vkathrynr is offline
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Join Date: Sep 2005
Posts: 12
Yes, we did perform that. We are finally getting it to to work now after re-exporting all of the meshes, materials, and skeletons. Thanks for your response!
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