WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 08-23-2016, 05:33 PM
rich0550 rich0550 is offline
Member
 
Join Date: Aug 2016
Posts: 6
UE4 versus Worldviz question

I model in 3dsmax. Very little knowledge of Python. My question is. Coming in as such and wanting to make some interactive scenes for HTC vive; walk throughs, maybe disasembly, maybe decent but not crazy looking architecture.

Will it be easier to learn Vizard or UE4. Or should I even try it, just being a modeler. So far, it is absolutely GRINDING to get models the right scale, and in the right position into Vizard, learning all the little code that is needed, and modules that need to be implemented (vizconnect, act) so forth. The time to learn this sounds a bit scary.

Should I just go for UE4 maybe, being there are tons of detailed tutorials out there and maybe use the knowledge gained from that and come back to vizard later with those skills?

It seems like the user base here is pretty advanced, possibly people that have been around for a while. I looked at the tutorials but there is not much in the way of 1 hour, or multi 5 minute tutorials that cover each problem. I often train at Digital Tutors on large packages that have the most support. After a good 3-30 hours of training its usually no problem to produce some results. but not finding traction here.

,
Sorry quite newb here at all this.

Last edited by rich0550; 08-23-2016 at 05:41 PM.
Reply With Quote
  #2  
Old 08-25-2016, 06:17 PM
Vaquero Vaquero is offline
Member
 
Join Date: Nov 2015
Posts: 62
For a modeler (like myself) UE4 is much more intuitive, especially if you just want to create something that people can take a look at. Vizard is absolutely Python based, so placing nodes (objects, lights etc.) in the virtual environment for visual style is very cumbersome. And if you have little programming knowledge, you're probably better off with UE4's visual scripting nodes.
If you had lots of peripherals, like full body motion capture or so, than I'd say go with vizard. Or use VRPN in Unreal through the OSVR integration, but at the moment you'd then have to code a little in C++, I think.
So, if you want high visual quality and only have a HTC Vive, you may take a look at UE or Unity.
Worldviz has recently announced that they're developing plugins for Unreal and Unity, so you may get something from both worlds.
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
WorldViz and web browser icemankimi7 Vizard 1 12-04-2015 09:42 AM
VRPN client for WorldViz PPT ttasci Precision Position Tracker (PPT) 1 12-20-2011 03:54 PM
OpenCV in WorldViz sircedric4 Vizard 26 03-12-2010 06:42 AM
Question regarding 3DMax dan12345 Vizard 0 01-23-2008 12:37 AM
General question and question regarding arrays dan12345 Vizard 1 01-15-2008 10:15 AM


All times are GMT -7. The time now is 05:28 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC