#8
|
|||
|
|||
If your scene does not render at 60 fps then enabling sync in the cluster application will lower the framerate because all machines will wait for the slowest one. If you don't enable sync some of the machines may run faster but then they will be out of sync. To keep all screens in sync and maintain a high framerate you'll need to reduce the complexity of your models or optimize them. Here are some articles that maybe helpful:
Drawable Budget Polygon Budget Texture Budget GPU Budget Intro |
Tags |
cave, lag |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Screen Size and Scaling | javadi | Vizard | 2 | 04-02-2013 05:56 PM |
Attach a TexQuad to pit.osgb screen | Ducky | Vizard | 1 | 01-17-2013 02:57 PM |
Intermittent orthographic stereo projection problems | AySz88 | Vizard | 10 | 02-17-2012 12:50 PM |
[New here] Cave joy navigation | esuna114 | Vizard | 2 | 06-11-2010 04:36 PM |
Flipped floor in a CAVE | shivanangel | Vizard | 1 | 03-10-2010 10:12 AM |