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Export the mesh with the Skin and Morpher modifier, not the morph target. Set your new morph target's influence in the Morpher modifier to 100% and re-export the mesh like you normally would.
Or at least that's how it works for me in Max 11 and Viz 3.0 Last edited by Erikvdb; 09-04-2013 at 07:19 AM. |
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