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calibrating dk2 in vizard
Hi all,
I'm using oculus rift dk2 with runtime 0.8, vizard 5.3. In the oculus home platform, headset movements are aligned with the same movements as the players move, does mean that right is right, up is up and so on. When i do this movements after running a vizard script on model which i built in sketchup and using vizconnect to connect the headset movement to the environment (i'm also using xbox which is also connected to the environment)the movements aren't translated in a direct manner. Sometimes participants need to move the head down in order togo up and so on. Can u help me resolving this issue? Thanks in advence. |
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