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Cal3D & Blender
Does anyone here have experience with this? I am using Blender 2.45 which has the Cal3D exporter as part of the base install.
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#2
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I have now gotten to the point where I can import into Vizard the 3D model, bone frames, and supposedly the actions, but I can't seem to see the animations. The model is visible, but I am not sure how to run the animation.
This is the test script: Code:
import viz viz.go() color = 0 count = 1 test = viz.add('test3.cfg') test.state(count) def mytimer(num): pass def mykeyboard(whichKey): print 'The following key was pressed: ', whichKey global color global count color = color ^ 1 if whichKey == 'a': count = count+1 if count>10: count = 0 test.state(count) #looping idle animation print 'a pressed' print count elif whichKey == viz.KEY_ESCAPE: print '===================================================' viz.clearcolor(color, color, color) pass viz.callback(viz.TIMER_EVENT,mytimer) viz.starttimer(0,0.01,-1) viz.callback(viz.KEYBOARD_EVENT,mykeyboard) Code:
skeleton=test3.xsf mesh=test2_Cube.xmf material=test2_0.xrf animation=test3_Action.xaf Also, is there a way to see the skeleton?? That way I can check to see if / how it is moving. THanks again! |
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